Updates (V0.3.5)
Fixed:
- The "Delete" item icon for the inventory popup now correctly states "Sell"
- The Shop Passive Upgrades now properly display their price along with the price updating as soon as you purchase
- Fixed the Roll Count after winning and clicking "Play Again"
QoL:
- Added a visual indicator to show how much you have left in a run
- Reduced the Rounds it takes to win from 40 to 30
- Added a minor delay when entering the Upgrades menu so you don't accidentally leave without looking at upgrades
- Added a display to show how many passive purchases you have bought
---Notice---
I will be potentially away from the project for possibly up to a week. Moving into the dorms for my college and working my butt off as well.
Once I get the chance, I will be working on a bigger, more major update to the game.
This will possibly be fixing the tutorial, added tons more items and upgrades, new effects upon rolling, and possibly a new introduction to a set of items, but that will depend on how easy it is to code that.
In the mean time, enjoy one last tiny little QoL update before I will be gone for a moment!
Files
Get Dice Gambit: A Chance Based Game
Dice Gambit: A Chance Based Game
A small game inspired Balatro, using dice and chances to beat the score!
Status | In development |
Author | RowanRogue |
Genre | Strategy |
Tags | 2D, Arcade, Godot, Indie, Pixel Art, Short, Simple, Singleplayer |
Languages | English |
More posts
- Still in Progress (No Update Yet)10 days ago
- Linux Support and Updates (V0.3.4)18 days ago
- Updates (V0.3.3)18 days ago
- Updates (V0.3.2)19 days ago
- Updates (V0.3.1)19 days ago
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